Sample Images |
OGIM |
Ext. Images |
Text Layer Styles |
A recent introduction of new gradient
types (radial, rectangle, shape burst) in Text-It, made possible
to generate images with lesser number of layers. As a result, a set
of shiny badges below was generated with only one layer on a flat
base image and is ready for the text-over at the next layer. Change
shape using different symbols in picture fonts. Hatch is optional.
If you need to vary the image size, then select appropriate image
dimensions in OGIM for the base image (default is 120x120 px.) and
then vary the font size after referenced style below is applied at
Layer 1. |
Reference |
None |
see reference below images |
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Layer 1 |
shine-orange-badge |
shine-teal-badge |
shine-purple-badge |
shine-red-badge |
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Similar to the above badges - only in metal casing. Round casing is
generated in OGIM as a base image. Change glass color at Layer 1.
Add text or symbols at Layer 2 and up. |
Reference |
None |
see reference below images |
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Layer 1 |
round-badge-a |
round-badge-b |
round-badge-c |
round-badge-d |
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Disco light badges painted with 4 layers. Layer 1 renders inner
contour and is common for all images. Change color (if necessary) at
Layers 2, 3 and 4. Layer 4 is optional and renders a hatch. |
Reference |
None |
see reference below images |
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Layer 1 |
disco-light-L1 |
Layer 2 |
disco-light-g-L2 |
disco-light-r-L2 |
disco-light-b-L2 |
disco-light-y-L2 |
Layer 3 |
disco-light-g-L3 |
disco-light-r-L3 |
disco-light-b-L3 |
disco-light-y-L3 |
Layer 4 |
disco-light-g-L4 |
disco-light-r-L4 |
disco-light-b-L4 |
disco-light-y-L4 |
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A glass ball is painted mainly utilizing shadow "Blur"
feature. Round symbol from Webdings font was used
to create a glass ball shape, shadow and reflection attributes. Ball palette can easily be changed by
varying colors for respective layers. |
Reference |
None |
glass-ball-L1
glass-ball-L2
glass-ball-L3
glass-ball-L4 |
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Another variation of gloss ball. Review the
tutorial for creating this
gloss ball
from the scratch. |
Reference |
none |
glass-ball1-L1
glass-ball1-L2
glass-ball1-L3
glass-ball1-L4
see tutorials for building ball
from the scratch |
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Glass/Metal buttons are built by generating OGIM images and adding
them to Text-It layer on the fly. See the
tutorial for reference and
guidelines. |
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see tutorial for
reference and guidelines. |
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Round Glass/Metal buttons are built by generating OGIM images and
adding them to Text-It layer on the fly. Review the tutorial for
square buttons above to successfully build images with 2 engines -
OGIM and Text-It. |
Reference |
Common:
Layer 2
Blue:
Layer 3
Yellow:
Layer3
Green:
Layer3
Pink:
Layer3 |
Common:
round-glass-L1
round-glass-L2
Blue:
round-glass-L3b
round-glass-L4b
Yellow:
round-glass-L3y
round-glass-L4y
Green:
round-glass-L3g
round-glass-L4g
Pink:
round-glass-L3p
round-glass-L4p
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Same as above, only resized. See the tutorial for resizing graphics
layers |
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see tutorial
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Glow chrome buttons set is another variation created with "Add to
Layers" from OGIM. But this time, the added to Layer 1 OGIM
generated image, is not used directly but rather for rendering
symbol at Layer 1 with a texture. Both, Layer 1 and Layer 2 in the
samples below are using the same symbol in Text-It (but it could
also be different as long as you properly size it and position).
Layer 3 is just a light flare. Add to Layers
tutorial. |
Reference |
Add to Layer
Layer 1 |
chrome-shape-L1
chrome-shape-L2
chrome-shape-L3
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"Watery"
Gloss shine balls. 8 Text-It layers with 2 "Add to Layer" OGIM
images. To change ball shade, simply replace colors in OGIM for image
destined to Layer 3. Add to Layers
tutorial. |
Reference |
Common:
Layer
2
Pink:
Layer
3
Blue:
Layer
3
Yellow:
Layer
3 |
gloss-ball-L1
gloss-ball-L2
gloss-ball-L3
gloss-ball-L4
gloss-ball-L5
gloss-ball-L6
gloss-ball-L7
gloss-ball-L8
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Stylish beveled ball in metal casing. Ball color may be changed with
some effort by changing respective shades for 3 layers in
Text-It. |
Reference |
None |
see reference below images |
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Layer 1 |
outset-ball-bl-L2 |
outset-ball-s-L2 |
outset-ball-o-L2 |
outset-ball-b-L2 |
Layer 2 |
outset-ball-bl-L3 |
outset-ball-s-L3 |
outset-ball-o-L3 |
outset-ball-b-L3 |
Layer 3 |
outset-ball-bl-L4 |
outset-ball-s-L4 |
outset-ball-o-L4 |
outset-ball-b-L4 |
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Another set of balls with 1, added to Layer 1 OGIM image. Border is
made with texture at Layer 1 and the body could be selected as Layer
3 from "Spheroids" font. Play with "Cropbats" font at layer 5 for
different light flares and blur it if necessary. Add to Layers
tutorial. |
Reference |
Gray:
Layer
1
Green:
Layer
1
Blue:
Layer
1 |
glow-ball-L1
glow-ball-L2
glow-ball-L3
glow-ball-L4
glow-ball-L5
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Here are some layering tips for making glass marbles variation from
samples below.
Layer 1 - Select shadow gradient colors, transparency and
position.
Layer 2 - Select main gradient colors.
Layer 3 - Select a shape from "spheroids" font and select
main gradient colors.
Layer 4 - Select round reflection mask from "mask shapes"
font and play with position, color, size and warp for the best light
reflection spot.
Layer 5 - Select figure from "stains" font and play with
position and size for light flares.
Layer 6 - Select shape from any symbol font, play with
position controls, choose correct angle, warp and color for the best
possible blending with the ball surface. Add shadow blur to
highlight glass depth. |
Reference |
None |
marble-green-L1
marble-green-L2
marble-green-L3
marble-green-L4
marble-green-L5
marble-green-L6
marble-red-L1
marble-red-L2
marble-red-L3
marble-red-L4
marble-red-L5
marble-red-L6 |
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